AI PROMPT ·
在 Godot 中复刻 Blender 视觉风格
GPT-6 ASTRA 与 GODOT 及 BLENDER 深度集成,正逐步实现直接从参考素材中复刻视觉风格的目标。 ▪ 第一步:收集能够精准捕捉所需美学风格的图片和视频,并将它们统一存放于专用文件夹(如 "Game/Ref")中。 ▪ 第二步:将 Godot MCP 和 Blender MCP 连接至 Codex,使 AI 能够直接控制并访问游戏引擎及 3D 工作流。 ▪ 第三步:让 Astra 分析 "Ref" 文件夹内的所有素材,使其深入理解色彩、氛围、环境、形状、光照以及整体视觉语言。 ▪ 第四步:如有可用资源,请安装 Dream-loop 技能。该技能有助于 Agent 更有效地进行迭代,使最终视觉效果更贴近参考素材。 最终成果? 一个完全可探索的第三人称世界,包含森林小径、雾气笼罩的山谷、带有可运作吊桥的巨大城堡入口,以及以喷泉为中心的城镇广场——所有场景无缝连接,构成连续的探索体验。

PROMPT
GPT-6 ASTRA, WIRED INTO GODOT AND BLENDER, IS GETTING CLOSER TO RECREATING A VISUAL STYLE DIRECTLY FROM REFERENCES. ▪ STEP ONE: Gather images and videos that capture the exact aesthetic you want, then place them together in a dedicated folder like "Game/Ref". ▪ STEP TWO: Connect Godot MCP and Blender MCP to Codex, giving the AI direct control and access to both the game engine and 3D workflow. ▪ STEP THREE: Have Astra analyze everything inside the "Ref" folder, allowing it to understand the colors, atmosphere, environments, shapes, lighting, and overall visual language. ▪ STEP FOUR: If available, install the Dream-loop skill. It can help the agent iterate more effectively and push the final visuals closer to the reference material. The outcome? A fully walkable third-person world featuring a forest path, a fog-covered valley, a massive castle entrance with a working drawbridge, and a town square centered around a fountain — all connected into one continuous exploration experience.
