AI PROMPT ·

PS1 风格 3D 模型制作指令

对于我制作的这些 3D 模型,我制定了特定的指令:目标不仅仅是将原始艺术作品渲染为等轴测立体模型,而是要追求一种视觉美学,使其酷似 1998 年的 PlayStation One 游戏,具有粗糙的几何结构和像素化、充满颗粒感的纹理。 针对低保真度的刻意指令主要面向 Gemini Flash 3.8 和 Muse Spark 1.3,因为它们在建模方面似乎表现稍逊。这是我用来测试这些指令是否会影响模型性能的方法。即使 GPT-6 Astra 通常在 3D 建模方面表现出色,我也为其保留了相同的指令。 原始艺术作品是一幅创作于 2011 年的数字绘画。 #blender3d

PS1 风格 3D 模型制作指令 提示词示例图

PROMPT

For these 3D models I made specific instructions that the goal was to not just render the original artwork into 3D as an isometric diorama, but to aim for a visual aesthetic that closely resembles a PlayStation One game from 1998, with rough geometry and pixelated, gritty textures. The deliberate instructions for the lower-fidelity are particularly aimed at Gemini Flash 3.8 and Muse Spark 1.3, which otherwise seem to struggle a bit at modeling. It's my test to see if that makes any difference in model performance. I kept the same instructions for GPT-6 Astra, even though it generally does well with 3D modeling regardless. Original artwork is a digital painting from 2011. #blender3d
PS1 风格 3D 模型制作指令|AI 提示词库 | PhanthyCode