AI PROMPT ·

D&D 桌面制作工作流

Astra 首先使用基础几何体搭建了整座城镇的框架。用方块代表房屋、道路和广场。我们还制作了一个小型的情绪板参考,以便双方都清楚城镇应有的氛围。在模型仍处于方块阶段时,调整一切都非常轻松。 我在 3DAIStudio 中生成建筑。先为每栋房子创建图像参考,再据此生成 3D 模型。先确定图像至关重要:如果我不喜欢某栋房子的外观,可以在几秒钟内放弃它,而不是等到模型完成后才后悔。我在其中切换了不同的生成器,有些房子用 Tripo 3.1 效果更好,有些则用 Hi3D 3.0 更佳,所有选项都在同一个界面里。它还通过 MCP 与你的 Agent 集成。Mesh 7.1 即将上线,承诺支持 4k 分辨率,让我们拭目以待。 我们将完成的模型放回初始布局中,不断填充细节,直到它看起来像一座真正的城镇,而不是一堆杂乱的道具。我们关注街道宽度、开放空间的分布、高低建筑的搭配。 现在我今天要开始的部分:将每栋房子切割成楼层。底层、上层、屋顶,分层堆叠以便拆卸。取下屋顶,即可游玩顶层。无法打开的房子只是背景装饰,我希望队伍能进入内部探索。生成器只提供外观,因此我为每一层添加了地板底板、具有可打印厚度的墙壁、足够容纳底座的门洞,以及在合理位置设置的楼梯。

D&D 桌面制作工作流 提示词示例图

PROMPT

Astra blocked out the whole town in primitives first. Boxes standing in for houses, roads, open squares. We also made a small mood reference so we both knew what the town should feel like. Everything is cheap to move around while it's still a box. Buildings I generate in 3DAIStudio. Image reference for each house first, then the 3D model from it. Getting the picture first matters: a house I don't like dies in seconds instead of after the model is done. I kept switching generators inside it, some houses came out better in Tripo 3.1, some in Hi3D 3.0, it's all in one box there. It also plugs into your agent over MCP. And Mesh 7.1 is landing there soon, promising 4k resolution, will see. We drop the finished models back into the blockout and keep filling until it reads like a town instead of a pile of props. Street widths, where the open space goes, what's tall, what's low. Now the part I'm starting today: cutting every house into floors. Ground floor, upper floor, roof, stacked so they lift off. Roof comes off, you play the top floor. A house that doesn't open is scenery, and I want the party to go inside. The generator only gives me the outside, so every floor gets a floor plate, walls with printable thickness, doorways wide enough for a base, stairs where they make sense.
D&D 桌面制作工作流|AI 提示词库 | PhanthyCode