AI PROMPT ·

法国村庄 3D 场景提示词

我向 GPT-6 Astra Ultra 请求生成一个湖畔的法国小村庄,并提出了一个非常具体的细节要求:在一个大致呈方形的村庄内部,设有一个圆形的中央广场。 大约十栋房屋,狭窄且开满鲜花的巷道,中间有一座喷泉,还有一条穿过森林、经过村庄并一直延伸到水边的小路。我想要那种在法国乡村某处偶然发现一个宁静小地方的感觉。 沿着湖岸,设想是布置几间渔夫小屋、小型木船和芦苇丛。森林环绕着村庄,而湖泊则为其提供了一侧开阔的空间。漫步于场景中,应能逐渐展现出这些不同的空间,从封闭的林间小路到村庄广场,再到滨水区。 在这次测试中,我使用了自己定制的 Codex 和 Blender 工作流。它将初始描述扩展为详细的生产级提示词,定义布局,区分重要资产与可复用元素,并指导场景完成建模、构图、渲染和视觉检查。 圆形广场是一个有趣的约束条件,因为它会影响周围的一切。房屋需要自然地框住广场,同时保持整个村庄紧凑且大致呈方形。巷道需要连接各个入口,喷泉周围需要留有空间,而且通往湖泊的路径应保持清晰易辨。 在视觉方向上,提示词要求使用暖色石材、做旧的灰泥、木质细节、瓦片屋顶、彩绘百叶窗、攀缘植物以及墙边的花卉。房屋应具有相同的建筑特色,但在高度、屋顶形状、立面和花园方面要有足够的变化,以显得各具居住气息。 该工作流还要求提供多个视角:俯瞰、广场内部、沿巷道、渔夫小屋处,以及从湖边回望村庄。设置这些不同视点是为了捕捉间距不当、隐藏的交叉点、重复的资产以及仅在某些特定摄像机角度下才成立的细节。 这个场景最让我感兴趣的是氛围对这些关系的依赖程度。两栋房屋之间瞥见的一角水面、一个开满鲜花的路角,或是一条通向喷泉的狭窄巷道,都能成为让人继续漫步的理由。 这正是我所追求的感觉:一个你愿意花时间去闲逛的小地方。

法国村庄 3D 场景提示词 提示词示例图

PROMPT

I asked GPT-6 Astra Ultra for a small French village beside a lake, with one very specific detail: a circular central square inside a roughly square village. Around ten houses, narrow flower-filled lanes, a fountain in the middle, and a path coming through the forest, crossing the village, and continuing down to the water. I wanted that feeling of discovering a quiet little place somewhere in the French countryside. Along the shoreline, the idea was to have several fishing cabins, small wooden boats, and pockets of reeds. The forest frames the village, while the lake gives it an open side. Walking through the scene should gradually reveal those different spaces, from the enclosed woodland path to the village square and then the waterfront. For this test, I’m using my custom workflow with Codex and Blender. It expands the initial description into a detailed production prompt, defines the layout, separates the important assets from reusable elements, and guides the scene through modeling, composition, rendering, and visual inspection. The circular square is an interesting constraint because it affects everything around it. The houses need to frame it naturally while keeping the overall village compact and roughly square. The lanes need to connect the entrances, the fountain needs room around it, and the route toward the lake should remain easy to follow. For the visual direction, the prompt calls for warm stone, aged plaster, timber details, tiled roofs, painted shutters, climbing plants, and flowers along the walls. The houses should share the same architectural character while having enough variation in height, roof shape, façades, and gardens to feel individually inhabited. The workflow also asks for views from above, inside the square, along the lanes, at the fishing cabins, and looking back toward the village from the lake. Those different viewpoints are there to catch awkward spacing, hidden intersections, repetitive assets, and details that only work from one camera. What interests me most with this scene is how much the atmosphere depends on those relationships. A glimpse of water between two houses, a flower-covered corner, or a narrow lane opening onto the fountain can give you a reason to keep walking. That’s the feeling I want here: a small place you’d happily spend time wandering around.
法国村庄 3D 场景提示词|AI 提示词库 | PhanthyCode